RESPORE

No stat sliders, no scripted "traits." A deterministic genome → protein → phenotype pipeline actually decides how each creature looks, moves, and forages — and it evolves for real while you turn up the hazard.

What's actually running

Every cell is a real simulation, not a sprite

🧬

Genome to phenotype, for real

Genes fold into proteins that set body shape, locomotion mode, senses, and pigment — you're watching gene expression, not a preset character model.

🌡️

You are the selection pressure

One real lever: environmental hazard. Turn it up and the population that survives next generation is the one that actually adapted, not the one you painted on.

🔁

Deterministic down to the bit

Same seed, same run, every time — on native and in the browser. No floats in the simulation core, no hidden randomness.

🧭

Ancestry you can actually trace

Every birth is logged permanently. Click a creature and walk its lineage back through however many generations to its genesis founder.

Get it

Play now, or take it with you

🌐 Play in browser
Babylon.js/WASM shell · no install
Launch
🐧 Linux
Godot 4.7 shell · x86_64 · ~28 MB zip
Download .zip
🪟 Windows Coming soon
Godot 4.7 shell · not exported yet
🍎 macOS Coming soon
Godot 4.7 shell · not exported yet